Electronic Books

Total Books: 81 - 100 /173
978-3-540-31965-8
Discrete Geometry for Computer Imagery (vol. # 3429)

This book constitutes the refereed proceedings of the 12th International Conference on Discrete Geometry for Computer Imagery, ...

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978-3-540-79126-3
Discrete Geometry for Computer Imagery : 14th IAPR International Conference, DGCI 2008, Lyon, France, April 16-18, 2008. Proceedings

This book constitutes the refereed proceedings of the 14th IAPR TC-18 International Conference on Discrete Geometry for Computer ...

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978-0-387-30038-2
Encyclopedia of Multimedia

he Encyclopedia of Multimedia provides in-depth coverage of the important concepts, issues and technology trends in the field ...

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978-1-84628-800-5
Essential Renderman

RenderMan has long been associated with top-end film production and is an essential tool for creating many of the effects ...

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978-1-84628-800-5
Essential Renderman

RenderMan has long been associated with top-end film production and is an essential tool for creating many of the effects ...

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978-1-84628-609-4
Eye Tracking Methodology: Theory and Practice

Despite the availability of cheap, fast, accurate and usable eye trackers, there is still little information available on ...

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978-1-84628-609-4
Eye Tracking Methodology: Theory and Practice

Despite the availability of cheap, fast, accurate and usable eye trackers, there is still little information available on ...

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978-3-030-42078-9
Foundation Mathematics for Computer Science

In this second edition of Foundation Mathematics for Computer Science, John Vince has reviewed and edited the original book ...

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978-1-84628-597-4
Foundations of 3D Graphics Programming

Foundations of 3D Graphics Programming is an innovative shortcut to graphics theory and programming using JOGL, a new vehicle ...

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978-1-84800-284-5
Foundations of 3D Graphics Programming : Using JOGL and Java3D

This thoroughly updated and enhanced second edition of Foundations of 3D Graphics Programming is an innovative shortcut ...

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978-3-540-69311-6
Frontiers in Algorithmics : Second Annual International Workshop, FAW 2008, Changsha, China, June 19-21, 2008, Proceeedings

This book constitutes the refereed proceedings of the Second International Frontiers of Algorithmics Workshop, FAW 2008, ...

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978-3-540-73792-6
Generalized Curvatures

The central object of this book is the measure of geometric quantities describing N a subset of the Euclidean space (E ,), ...

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978-1-84628-997-2
Geometric Algebra for Computer Graphics

The first five chapters review the algebras of real numbers, complex numbers, vectors, and quaternions and their associated ...

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978-1-84628-116-7
Geometry for Computer Graphics

Geometry is the cornerstone of computer graphics and computer animation, and provides the framework and tools for solving ...

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978-3-540-77537-9
Graph Drawing : 15th International Symposium, GD 2007, Sydney, Australia, September 24-26, 2007. Revised Papers

The 16th International Symposium on Graph Drawing (GD 2008) was held in Hersonissos, near Heraklion, Crete, Greece, September ...

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978-3-540-92248-3
Graph-Theoretic Concepts in Computer Science : 34th International Workshop, WG 2008, Durham, UK, June 30 – July 2, 2008. Revised Papers

This book constitutes the thoroughly refereed post-conference proceedings of the 34th International Workshop on Graph-Theoretic ...

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978-3-540-88188-9
Graphics Recognition. Recent Advances and New Opportunities : 7th International Workshop, GREC 2007, Curitiba, Brazil, September 20-21, 2007. Selected Papers

This book constitutes the thoroughly refereed post-proceedings of the 7th International Workshop on Graphics Recognition, ...

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978-3-030-77277-2
HCI in Games: Experience Design and Game Mechanics

This two-volume set LNCS 12789 and 12790 constitutes the refereed proceedings of the Third International Conference on HCI ...

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NoIMG
Handbook of Biomedical Image Analysis

Handbook of Biomedical Image Analysis: Segmentation Models (Volume I) is dedicated to the segmentation of complex shapes ...

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978-3-540-28247-1
Handbook of Geometric Computing

Many computer scientists, engineers, applied mathematicians, and physicists use geometry theory and geometric computing methods ...

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Total Books: 81 - 100 /173